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SS2 Technical FAQ  Read 68984 times
Kolya
29. December 2004, 22:27:15
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Note that we always assume that you begin with an unmodified SS2 game, which means the original CD or an ISO of the original CD.
We don't care if you have downloaded the game but if you have a repackage with pre-applied mods/fixes/patches/cracks, we won't support you. Simply because it is impossible for us to know the quirks and bugs of every repackage.
We freely provide you here with the latest versions of all available SS2 mods. The goal is to put you in a position where you can update the game yourself as you like it. This may require some reading on your part, but it's worth it. So please get a clean copy. It will save your time as well as ours.
Post problems in Helpdesk.




Installation & Getting mod ready
  • To install the game just copy the "shock" folder from the CD to your computer. (If you are on Vista/Win7: Avoid copying it to your Program Files folder.)
  • Install the SS2Tool
  • Install the SS2 Modmanager

Installation & modifikationsbereit machen
  • Um das Spiel zu installieren, kopiere einfach den Ordner "shock" von der CD/ISO auf deinen Computer. (Wenn Du auf Vista/Win7 bist: Kopiere nicht nach Programme.)
  • Installiere das SS2Tool.
  • Installiere den SS2 Modmanager.
  • Installiere den SS2 Deutsch Patch.

Troubleshooting



First Love
If you're playing SS2 for the first time, we envy you. You're in for one hell of a game. Just don't make the mistake to play in multiplayer mode first, save that one up for later. Now to the point:
ZylonBane's Newbie Guide to System Shock 2 is a spoiler free guide on how to get the best out of your first System Shock 2 experience. It includes a number of worthwhile tips and tricks that are usually unknown to first timers but make quite a difference in the game. It's a great idea to point people to this guide that you want to introduce to System Shock 2 (which is also a great idea).

How to install mods
You will find a wide variety of mods and some of the best FMs here. Usually these are packed into compressed file archives (ss2mod, zip, 7z, rar). There are 2 ways to install a mod:

1. Modmanager (recommended): Not all mods/FMs work well together. Some overlap in the files they modify. Also installing and (even moreso) uninstalling mods/FMs can become a bit of a hassle. The modmanager solves this with these features.
  • Overview of existing mods and FMs
  • Easy activation of mods and FMs
  • Automatic conflict check
  • Separate save-game sets for FMs or mods

2. Manually: This is only recommended if you don't plan on changing or updating mods or fan missions.
Download the compressed archive, decompress it with an unpacker of your choice (7zip is free & recommended). Then follow the QUICK GUIDE instructions at the beginning of each post. Usually you just place the contents of the archive in your mod-ready SS2 folder. This method should not be mixed with the modmanager as the modmanager keeps record of installed files and would get confused by manual changes.


How to run mods with the modmanager
  • Change the file extension of the downloaded archive to .ss2mod, confirm the windows note box. The icon will change. (Help) Alternatively you can add mods via the modmanager's File menu.
  • Doubleclick the file. It will get copied to the modmanager directory at Sshock2\SS2MM\MODS\.
  • You can delete the mod/FM after that. Or keep it for new installs or for friends.
  • Activate the mod or FM within the modmanager by marking it and clicking the "Activate" button.

Which mods are compatible
Most SS2 mods are compatible, including weapon, mesh, texture, object, and sound mods. Watching the tags can help you distinguish mods in advance.
When mod files overlap, the modmanager will throw a conflict warning. Take that as a hint to check compatibility. But note that in many cases the mods can still work together. The mod you activate last will have all it's files intact then, while previously activated mods will be partially overwritten. This might not be so bad or even wanted, eg you can always use the texture mod SHTUP as a base and then activate other mods containing textures on top of it.
There's one strict rule to mod compatibility though: One gamesys to rule them all! You can always only have one mod containing a gamesys file activated, because this single file controls most aspects of gameplay. Overwriting it breaks any previously activated gamesys mods.
For an in-depth explanation of how to make mods compatible, see SS2 Modding mechanics & compatibilities.
Informations on how to create and upload mods that work with the modmanager can be found in the Upload Guide.

Tag legend
Some common tags of SS2 mods and what they mean.
Note that currently the tags' search function does not work correctly due to an error in the forum software's search. Since we're on a release candidate of that software now, this will hopefully be corrected soon.

  • gamesys = Gameplay mod, incompatible with other mods containing a gamesys.
  • mis = Contains one or more mission files (levels), compatibility depends on whether missions overlap.
  • mesh = AI models (NPCs). Or sometimes a player model.
  • texture = Mod that consists solely or mostly of textures. High compatibility. Note that other mods often contain textures as well (eg object mods usually have textures attached to the object).
  • weapon = High compatibility.
  • object = Contains one or more objects. High compatibility.
  • sound = Music, ambient, weapon sounds, etc. High compatibility.
  • string = Replaces texts, eg descriptions, help texts, log texts in the game.
  • motion = Replaces the file motiondb.bin that solely controls the motion animations of NPCs. Quite rare. Incompatible with other motion mods.
  • translation = SS2 was released in English and German. Other translations are usually pure text translations while the audio is still English.
  • recommended = Recommended mod.
  • veteran = Mod that changes the game a lot and only really becomes interesting when you've beaten the original game a few times.
wubwub
19. February 2007, 23:13:17
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How do I change the .zip extension to .ss2mod? If I right click and rename, it just renames the file and doesn't alter the file type - it still opens with my unzipper.
Nameless Voice
20. February 2007, 00:27:29
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In Windows Explorer, go to the Tools menu and open Folder Options.
Flick to the View tab and untick the 'Hide extensions for known file types' box.
Hit apply, and mutter the mandatory curse at whatever Microsoft employee thought that would be a good idea.
Kolya
13. April 2007, 01:34:42
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This is a continuation from the SS2 Technical FAQ (the first post of this thread).
Here I will explain how to manually make your game mod ready.

  • Create a new folder inside the SS2 game folder and name it RES.
  • Move all the files ending in .crf from your SS2 game folder (not from subdirectories!) to the RES-folder.
  • If you made a full install, then just download this install.cfg by n.wegner [more information] and place it in your shock2 installation folder backing up the existing one. Continue at 6.
  • If you didn't make a full install or you're unsure:
    Open up "install.cfg" using notepad.
  • Alter the line starting resname_base to point to the new folder. For example:
    FIND
    resname_base c:\games\shock2\+d:\shock\
    CHANGE:                                                 
    resname_base c:\games\shock2\RES+d:\shock\
    Save the file!
  • Merge the CRF files from the patch folder into the CRFs you moved to the RES folder. The CRF files are just ZIP-archives with .crf extensions. So unpack them (eg with 7zip) and then copy the patch files over the original files. Zip them all up again using the respective names and change the extensions back to CRF. This is necessary because otherwise the files from the patch folder will override files from mods/FMs you may install.
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