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SBF  |  File Archives  |  System Shock  |  Topic: SS1 SYSTEMSHOCK-Portable v0.9
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SS1 SYSTEMSHOCK-Portable v0.9  Read 127245 times
Kolya
18. June 2006, 13:02:26
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This is version 0.9 of SYSTEMSHOCK-Portable, based on the CD enhanced version originally released by Looking Glass Technologies (later Looking Glass Studios). It unpacks to 108MB and can be played from an USB-key or external drive, or from your local HD. SSP includes the complete original English game of System Shock. It allows for higher resolutions not found in the original game.
SSP works natively on WinXP(32bit), on win9x (with a patch), and on WinXP/WinVista(64bit) via the integrated DOSbox emulation.
See below for updates, patches and French and German language packs.


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STARTING THE GAME ON WinXP (32bit)
Extracting the archive creates a folder named "SHOCK". Start the launcher SSP.exe inside.
SSP will inform you whether VDMSound is installed (red or green screen). You can play in any case. With VDMSound you get stereo SFX and an overall better sound quality.
In the Start-Menu choose how to start the game (usually option 1) or make adjustments. Watch the intro in amazement.
---> Note that the cursor might move quite fast on the game's start menu screen and the gameplay options screen.
After choosing your name and gameplay options, the game begins with an interface-help screen. When you're ready, hit [SPACE] to continue.
Once in the game hit [ESC]-key and go to "Video-->VideoMode". Choose "640x480". To change the interface to fullscreen mode click on the square button on the left upper side. Finally hit [ESC] again to find the save game menu. Saving the game also saves the settings. 


STARTING THE GAME ON WinVista OR WinXP/WinVista (64bit)
Extracting the archive creates a folder named "SHOCK". Go to SHOCK/RES and doubleclick DOSbox.exe to start System Shock.
Watch the intro, choose your name and gameplay options. The game begins with an interface help screen. When you're ready, hit [SPACE] to continue.
Once in the game hit [ESC]-key and go to "Video-->VideoMode". Choose "640x480". To change the interface to fullscreen mode click on the square button on the left upper side. Finally hit [ESC] again to find the save game menu.Saving the game also saves the settings.
When finished playing leave DOSbox by typing "exit".



GAME CONTROLS
If you need help with the game controls there is a file named "SSReferenceCard.pdf" included with this archive. Key-bindings can not be changed within the program. If you still want to change them, you might find this useful:
http://www.ttlg.com/forums/showthread.php?t=108497
Or use this utility named autohotkey:
http://www.autohotkey.com/

I can't beat the final boss!
Keep shooting even when she has filled the screen. Use the Recall-Software. (kodan50)

VDM Sound
VDMSound is a DOS sound emulation software. It is not necessary to install VDMS to play, but if you run System Shock natively (not in DOSbox emulation) you will get stereo SFX and an overall better sound quality with it. You can download the final VDMSound version here. Please install VDMSound while logged into the same Windows account you plan to play SSP in. After the installation reboot your system. SYSTEMSHOCK-Portable will automatically detect if VDMSound is installed and inform you on a green screen.

---> Note: VDMSound has been integrated in DOSbox, so installing VDMS when you run SYSTEMSHOCK-Portable in DOSbox, will do nothing.

PLAYING IN FRENCH OR GERMAN
System Shock was originally released trilingual but the German and French files have been stripped from this version to make it smaller. You can download the language files below. Place your language pack in the same folder with your "SHOCK" folder and extract it there.


CHANGING THE VIDEO RESOLUTION VIA THE SSP LAUNCHER
Resolutions from 320x200 up to 640x480 can be changed in the game via [ESC] Options-->Video-->Video Mode
Higher resolutions can be enabled from the launcher program. Then go into the game and choose the new resolution via [ESC] Options-->Video-->Video Mode


CHANGING THE VIDEO RESOLUTION MANUALLY
If you can't use the launcher SSP.exe (on Vista and 64bit systems) you still can change the resolution manually. Go to SHOCK/RES and extract one of the resolution packs (eg. 1024x768.7z) right where it is, overwriting existing files.
Then go into the game and choose the new resolution via [ESC] Options-->Video-->Video Mode


RUNNING IN A WINDOW
To run the game in a window (WinXP 32bit), open the DGVESA configuration, choose "Platform: DOS". Then on the Global tab, change the Screen mode to "Windowed mode".
On WinVista or WinXP/WinVista(64bit) edit the option in dosbox.conf using a text editor.


SCREENSHOTS AND VIDEOS
The native screenshot function only works in Mouse2kv mode.
Hit the [Prt Scrn] key. A message will appear onscreen saying "SHOCKxxx.GIF SAVED" where x is the number of the screenshot. You can find these screenshots in SHOCK/RES/GEN.
In DOSbox you can record videos. To start recording press CTRL-ALT-F5.
Press CTRL-ALT-F5 again to stop. You can find the videos in SHOCK/RES/GEN. You may need to install the zmbv-codec to play them. Go to SHOCK/RES/zmbv_codec, rightclick zmbv.inf and choose install.


TROUBLESHOOTING
* Restore the default 640x480 resolution before you do any testing.
* Try DGVESA mode first.
* If you want to make changes to the DGVESA-settings, make sure "Platform: DOS" is checked before you do.  A "VESA" tab will appear where you should set the refresh frequency to 60Hz for LCD displays or 70Hz for CRTs.
* On some systems SYSTEMSHOCK-Portable needs to be run from an Administrator Account.
* If your mouse gets locked in parts of the screen so that you can't reach the rest of the screen, use DGVESA mode.
* If your character spins uncontrollably after some playing, push the direction your character is moving once or twice and the movement will stop. Note that there are several control sets for movement: Mouse, arrowkeys, numpad, ASDZXC and RFVTGB. So if for instance you're spinning to the right, try the mouse, right arrow, 6 on the numpad and D.

 
TROUBLESHOOTING FOR RESOLUTIONS ABOVE 640x480
* Movies are not rescaled, so they still play at 640x480 in the upper left corner of the screen.
* The movies have sometimes horizontal streaks (corruption) - if you're seeing them for the first time you might want to watch the movies using 640x480.
* There's some intermittent but serious chop in 1024x768; I think this is a memory page-flipping issue, but I'm not sure. If it's too slow to be playable try the 800x600 version
* In Mouse2KV mode the cursor moves extremely fast on the fullscreen map. Move your mouse to the upper left and then slowly down right. To place a note on the map it might be easier to move the map via the arrow keys than to move the cursor.
* If your monitor gives you an "out of range" message or shuts off, please download MonitorOutOfRAnge_Fix.exe below. Go to a winXP Administrator account. Backup the file C:\WINDOWS\system32\drivers\vga.sys. Then run the fix and reboot.


WINDOWS 9X COMPATIBILITY
Voodoo47 from the TTLG boards has provided a solution to easily run the game in windows 98. Download SSP_windows9x.7z below and extract it into your SHOCK folder. Take a look at the "9x readme.txt" for instructions. This won't overwrite any files from the original SSP, so it's save to use.


CONTRIBUTORS
Looking Glass Studios (RIP)
for releasing System Shock
http://www.irrationalgames.com/company

MOK
for his SS1 winXP fix
http://vogons.zetafleet.com

Toxic Frog
for his high resolution patch for SS1
You might also be interested in his SS1 modding tools:
http://www.ttlg.com/forums/showthread.php?t=100333

Nameless Voice
for helping me putting this all together. Thanks pal. :)
http://www.geocities.com/nameless_voice/
Dege
For the emulation of VESA BIOS Extensions 2.0.
http://dege.freeweb.hu

TheNightTerror
for better sound :)
http://tnt.freylia.net/ss2/

Squatina
for fixing the com port error

Voodoo47
for win9x support

The DOSbox team
http://dosbox.sourceforge.net
for their DOS emulation

Special thanks to Vigil for testing and support!


CHANGE LOG
From 0.8d to 0.9
    * DOSbox integration

From 0.8 to 0.8d
    * Bugfix (0.8b): If VDMSound isn't detected the according CYB.CFG now gets installed
    * Bugfix (0.8c): The VDMSound detection now works when VDMS has been installed to a path with spaces
    * Bugfix (0.8d): Thanks to Squatina I was able to fix the com port error message at the start of the game.

From 0.7 to 0.8
    * SSP now checks whether VDMSound is installed (red or green screen) and automatically adjust settings to support VDMS
    * Updated the included resolution packs accordingly
    * Bugfix: Restored DGVESA 15 beta to avoid NTVDM.exe crashes
    * Set the refresh rate in DGVoodoo settings to 60Hz by default to avoid LCD screen problems.   
    * The SHODAN test sound has been moved to the Info-Menu

From 0.6 to 0.7
    * Resolution packs have been integrated with the main game and can be enabled from the START-MENU
    * Joystick is turned off by default to resolve mouse movement problems
    * Titles have been added to the start commands in SSP.bat to resolve errors
    * The latest DGVESA 1.5 beta2 has been integrated
    * Launcher plays famous "Look at you..." test speech file.

From 0.5 to 0.6
    * Integrated Dege's emulation of VESA BIOS Extensions 2.0
    * Wrote a batch script launcher
    * Reorganised the directory-structure
    * Made according changes to the language packs and resolution packs

From 0.4b to 0.5
    * Fixed a bug where the mouse would get stuck in certain screen areas.
    * Hex-edited the non-usable resolutions out the resolution packs to avoid misleading users.
    * Fixed a falsely mapped button in 800x600 (noncritical).
    * Changed the directory structure of the resolution packs to be nested inside a SHOCK folder, so extracting is just fire&forget.   
    * Changed the start-up batch (!START.EXE) to not show the SS-P version anymore. (Simplifies updates.)

From 0.4 to 0.4b
    * Omitted DOSDRV.EXE as it's not necessary to run the game.
    * Added description on how to take Screenshots.
    * Fixed screenshot feature by converting bat2exe.
    * Upped the RAM properties of !START.EXE.

From 0.3 to 0.4
    * The game now uses the original resolutions (640x480).
    * Simplified setup.

From 0.2 to 0.3
    * The downloadsize has been decreased by moving more language-dependent files to the seperate language downloads. Also unnecessary files have been deleted. Like low res movies.
    * This version only supports the resolutions: 1024x768 and 800x600. The file ss1hr.exe is not distributed with this version anymore.

ATTENTION: AVAST antivirus may warn about the launcher in this archive (SSP.exe) to be a trojan. This is of course not the case. The launcher is a simple batch file which I converted into an executable. You can find the unconverted batch file in SHOCK/RES/SSPsrc. Have a look at what it does and replace SSP.exe with the batch file if you like.


DOWNLOAD System Shock-Portable
From megaupload.com: SYSTEMSHOCK-Portable-v0.9.exe [63MB|selfextracting archive]
From rapidshare.com: SYSTEMSHOCK-Portable-v0.9.exe [63MB|selfextracting archive]
Torrent Download: LGC_SYSTEMSHOCK-Portable-v0.9.exe.torrent [63MB|selfextracting archive]

Learn more at the Strangebedfellows Torrent Tracker.
Read the Looking Glass Classics Disclaimer.

DOWNLOAD Language Packs
French Language pack from lgclassics.net: SSP_French_v0.6b.exe [55MB|selfextracting archive]
French Language pack from megaupload.com: SSP_French_v0.6b.exe [55MB|selfextracting archive]
French Language pack Torrent Download: SSP_French_v0.6b.exe.torrent [55MB|selfextracting archive]
German Language pack from lgclassics.net: SSP_German_v0.6b.exe [55MB|selfextracting archive]
German Language pack from megaupload.com: SSP_German_v0.6b.exe [55MB|selfextracting archive]
German Language pack Torrent Download:  SSP_German_v0.6b.exe.torrent [55MB|selfextracting archive]
Learn more about torrents at the Strangebedfellows Torrent Tracker.
Nameless Voice
15. November 2006, 01:10:45
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Excellent work.
It seems to run like a charm, though I did have to tweak the configuration a bit, as my laptop didn't like the default 75Hz refresh rate.

If you encounter an error, please post a screenshot of the error message.

You might find ImageShack QuickShot useful for taking screenshots of message boxes and uploading them straight to somewhere you can link to them from.
If you don't want to use that, then you can just use the PrintScreen key and manually crop and upload the image to ImageShack, or some other online image repository.
DrFeelgood
26. December 2006, 20:18:07
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I really want to play this game but I keep on getting an error that won't let me run it. I have tryed to "ignore" it but it still won;t work. The error is.

16 bit MS-DOS Subsystem
C:\PROGRA~\SHOCK\vesa.pif
C:\WINDOWS/SYSTEM32/AUTOEXEC.NT. The system file is not suitable for running MS-DOS and microsoft windows applications. Choose close to terminate the application.

Well how in the heck do I make it suitable?
Kolya
27. December 2006, 00:39:42
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You are probably missing Config.nt, Autoexec.nt or Command.com, or one of them is damaged.
Copy Config.nt and Autoexec.nt from C:/windows/repair to C:/windows/system32.

You still have to extract command.com from the windows cd.
It can be found in: X:\i386\command.co_ (Where "X" is your cd drive letter.) And it should go to c:\windows\system32\command.com
Hi-Torque
07. February 2007, 06:23:43
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I am sure this is old news, but System Shock 1 runs just fine on my Windows Mobile Samsung i830.
Thanks to Kolya's most excellent SSP for (cough files cough) the the inspiration to muck around with getting it to work.
You need the Pocket PC port of DOSBox here http://n0p.averest-k.ru/?DOSBox_PPC
And of course SSP here http://www.strangebedfellows.de/inde...pic,211.0.html (even if you do have the CD or an image, it was kind of a bitch kitty to get the files installed...for me anyway) Thanks Kolya!
Then inside the RES folder, just copy the SShock executable, the data and sound folders and the config file over to a folder on your storage card.
Install DOSBox, mount your folder and your ready to go.
I had outstanding luck with movies and sound, though I had to fool around with frame skip and cycles abit.
Hope this is useful to someone 

Shock On!
v.dog
28. March 2007, 01:56:08
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This version is doing something the 0.5 didn't; the walls buckle and warp as I move or rotate. I've tried playing with the VESA settings, but I've only made things worse- it tells me the parameters are incorrect in the *.pifs, and even wiping everything and re-installing hasn't helped.

That is the error, nothing more.
Quote from: vesa.pif
vesa.pif

The parameter is incorrect.
If I run it in Mouse2KV mode:
Quote from: mouse.pif
mouse.pif

The parameter is incorrect.
Kolya
28. March 2007, 14:31:08
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Try running these pifs directly please (in RES).
It might be some obscure error in the launcher. I made a note and will look into that.

If you like to tinker around, there's a file called "SSP.bat" in the RES folder. That's the uncompiled launcher.
Copy it to the main folder "SHOCK" and try adding a "title" where the PIF is called as described here.
Then start the bat-file.
Kolya
22. May 2007, 00:07:43
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What Robert "Xemu" Fermier (one of System Shock's programmers) said when he heard of SYSTEMSHOCK-Portable:
Quote from: Xemu
Haha, I remember when we wrote the code to decide what resolutions we would allow on the UI, and how comically low they seem now. Anyways, cool find... :)
http://www.quartertothree.com/game-talk/showpost.php?p=979661&postcount=10
Skafsgaard
28. May 2007, 14:00:11
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I've never gotten SS1 to work before, and I've wanted to play it since I had such a blast with SS2, so I'm in heavens, now that I got SS-P and it works! :D

However, there seems to be what looks like a bug, though I can't be too sure, since I've never played the game before. When I pick up logs (I've only tried picking up the first to logs) the voice and the text doesn't match. That is to say, they deliver completely different messages. How do I fix this?

I would just like to add that this "bug" affects both e-mails and logs.
A curious thing is that though the recorded voice and text of a given log or e-mail, though different in wording, regard some of the same issues. For example, I received an e-mail from SHODAN, an automated welcome greeting, and both the voice and the text of the e-mail was explaining what lies on each floor, though they were formulated differently.
Another example is that I picked up a log, of some person called Stack, I believe, and both the voice and the text was talking about some Gunther's death, though again in different wording.

Can you tell me which gives me the most info and plot details: the voice or the text?
Kolya
28. May 2007, 14:09:32
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This is not a bug, the messages really often do not match, likely because they weren't revised after the voices had been done for the CD version. Additionally when you set the text to be "scarce" in the game's options you get the necessary info but the text and voice match even less. Try this and see what works better for you.

If you have no problem to understand the audio I'd set the text to scarce and concentrate on the audio. It helps with immersion and the scarce text is good for looking something up quickly.
hike1
30. May 2007, 05:24:24
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This really takes me back, thank you! Crashes on 'start game' on my win 2000 machine but works fine on my XP box.
Daniel
04. June 2007, 02:38:47
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Hello, its me again and thanks to this wonderful program iam now playing this wonderful game, but I have a problem, the volume on my computer suddenly jumps to almost full blast and it nearly defened me when I first tried it. No matter how low I turn the volume (ingame and in the computer) It always goes back to high everytime I start it.

I would be very appreciative if you guys coudl tell me how to remedy this issue.
Kolya
04. June 2007, 04:13:12
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Hello Daniel, how about the volume knob on your hifi?
Vosla
14. June 2007, 19:29:38
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As my soundcard wasn't cooperating with real DOS, DOS-Box and even VMWare (that free server-thingie + plus the player), I had the choice to use an old PC or to quit on sound plus having my mouse behave like having a fit here and then.

I stumbled upon this thread, thought: "Well, let's give it a try..." and IT WORKS!!!
You gave me back my Systemshock!
Thanks, people! This is awesome!
flexbuster
15. June 2007, 03:38:30
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I'm having some extremely horrible/stupid problems running this properly.

Just to get this out of the way, I'm running an Acer Travelmate250 Laptop from Hell, with Windows XP Professional and an Intel Extreme Graphics 2 (82852/82855 GM/GME) graphics chipset (also from Hell) with the latest drivers.

I've always been able to run System Shock just fine with the basic Windows XP-fixed cdshock executable with no real problems anywhere except one: For some reason, 640x480 mode causes the screen to basically get REALLY garbled up (or, with more recent drivers for my graphics chipset, give up and become completely black instead). This has happened with at least one other old DOS game before, so I'm thinking it's some problem my graphics chipset has with certain VESA modes. It's ONLY the graphics that screw up when this happens, nothing else. I have to exit the game by using the keyboard to navigate/use the menu buttons to quit the game.

I know some other people have also had this problem, but haven't found out what, if anything, fixed it for them.

How this relates to System Shock Portable:
Running it with dgvoodoo's built-in VESA mode enabled doesn't even let the game run properly at ALL. Often, the intro cutscene will play in the upper-left corner of the screen, but afterwards, I basically see a fullscreen version of the console window, sometimes garbled a bit, and sometimes with text missing, and always with some weirdass color-cycling going on. Music, on the other hand, is playing just dandy.

If I change the DirectX setting to DirectX7 from DirectX9 in the "Global" tab, it does one better: It just crashes to desktop. Or SEEMS to. The music still is playing, and vesa.exe and ntvdm.exe are still running processes, but the taskbar button comletely disappears and god only knows how or if I could access the program again. Considering that the credits screen elevator muzak still gets going sometimes, I'm thinking the game is actually still running, oddly enough.


I just tried UNchecking Mode 0x13 Support and running it to see if that would help, and it did. The mouse cursor was missing from the main menus, but you can use the keyboard so that didn't matter. I started a new game, could get into 1024x768 mode just fine (albeit with slightly choppy music/graphics, but apparently that's to be expected), and was happy, and wasn't about to post this.

HOWEVER: I just tried running the game again like that, and it failed. I can start a new game just fine, the level music loads, the HUD loads, but... about a tenth of a second later, before the actual gameplay area gets a chance to start rendering, the game crashes while flashing me this error message in huge text (most likely a small fraction of the actual message, and I can't make any sense of it) for about another tenth of a second before crashing to desktop entirely.


My main question is: What the hell. Has anyone else had a problem with this or know of any solutions?

mouse2kv doesn't solve the issue either.
kiph
16. June 2007, 14:09:13
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hi, first off i'd just like to say a big THANK YOU!! i wasted hours trying to get my old copy of SS1 running using the guide on TTLG, with absolutely no luck at all, then i download and try your game and it works perfectly!

i just have one quesiton though. is it possible to run the game in a window? i selected 'Windowed mode' in the dgVoodoo configuration menu, but it still launches the game in a full screen for some reason.
Kolya
16. June 2007, 14:15:43
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kiph, you first have to select PLATFORM: DOS, then check Windowed mode.

Flexbuster, is there any way to figure out what the error message says? (screenshot perhaps?) If it says "out of range" download the nVidiaGeForce4_winxpfix.exe from above. I know you don't have that card. Try it anyway, it worked for a few people with different cards before. Remember to go to a winXP Administrator account and backup the file C:\WINDOWS\system32\drivers\vga.sys. Then run the Geforce4-fix and reboot.

If you think it's a problem with dgvoodoo, then take a look at the threads mentioned on DG's page.
kiph
17. June 2007, 03:52:07
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kiph, you first have to select PLATFORM: DOS, then check Windowed mode.


kolya, your suggestion worked, but for some reason the game runs significantly slower in windowed mode than in full, and even begins stuttering. is there any way to fix this?

i dont have anything else running. the game runs smooth as silk in fullscreen mode, but slows to a crawl and stutters like crazy in a window. weird. i didn't touch any other settings in the config menu either.
Kolya
25. June 2007, 13:32:50
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Lower the refresh rate in DGVoodoo setup.
Алек
03. July 2007, 10:08:17
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Спасибо !!! (THX from Russia). I receive huge pleasure from game.
Silicon Hero
24. July 2007, 05:02:53
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The intro, credits, and title screen work like a charm, but whenever I try starting the game, it just exits out.  On VESA mode, the sounds continue, and nothing seems to stop it, not even ending the process.  Mouse2kv does the same thing except when it crashes, nothing's left, no sound, no process, nothing.
Kolya
24. July 2007, 13:37:07
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Did you check the trouble shooting section above? Sounds like the "Out of range" error.
Some_twerp
06. August 2007, 23:11:22
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I've been playing with it so far, and after following the instructions, I'm still getting instances where the game randomly closes to desktop with no error message-as if I'd just exited the game as normal. It happens with both the emulators enclosed. It puzzles me because from what I gathered about your readme, since it's running via an emulator there's no need to worry abnout compatability modes and whatnot (Cough)SS2(cough).
Kolya
07. August 2007, 02:25:47
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The game is not running through an emulator. (Unless you count the Windows NT virtual DOS Machine, NTVDM.exe.)
If it closes randomly, do the usual stuff, turn off background services and ... save a lot. There's no guarantee it will run smoothly on every system.
Some_twerp
07. August 2007, 10:04:26
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Or to be more succinct suck it up and when you play, pray? Right, thanks. :p
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