Tags:
°gamesys °mis °recommended °SS2
QUICK GUIDE: Back up all *.mis and *.gam files. Unpack into your mod-ready installation of SS2. Or change the file extension to .SS2MOD to use with the SS2 Modmanager. Start a new game.
This is Straylight's
Anomalies, Discrepancies and outright Bugs mod - the most thorough attempt on gameplay-adjustment for System Shock 2. (As discussed on TTLG
first here and then
here. Then the
v030 release.)
It fixes and rebalances a huge number of anomalies, discrepancies and bugs, all while staying true to the developers intentions.
This is simply the closest thing you will come to a second patch for SS2 after the
official patch.
ADaoB was made by Straylight up to version 0.2.2 and is currently maintained by Kolya, Nameless Voice and Miracle.Freak.
Known Issues-
You will need to start a new game after installing this mod if you were previously playing the original game or a version of ADaOB earlier than 0.2.8. If you do not, then you will encounter serious problems (the most obvious of which being that med hypos will stop working).- Sometimes moving items in the inventory changes the object icon to a keycard (or nanites, CMs, or nothing) and then crashes the game.
With ADaoB 0.30 high resolution animated monitor textures (
SHEMP) were introduced, occasionally triggering this bug in the way SS2 handles memory for graphics. The game is freeing the memory for the cursors while it's still using it. No fix is available yet.
DOWNLOADDownload from FileFront:
ADaOB-v030.7z [30MB]
Download via sharebee.com:
ADaOB-v030.7z [30MB]
Torrent Download:
ADaOB-v030.7z.torrent [30MB]
Learn more at the
Strangebedfellows Torrent Tracker.
- 0.3.0:
- Inclusion of
SHEMP high resolution terrain textures (mostly screens and other tech displays)
- Fixed light switch in Med/Sci corridor over training stations
- Med/Sci armoury note is now correctly ticked off
- Added shields on shuttle ports on the training stations and in the Command deck shuttle bays
- Added targets to the shooting range on Ops
- Added ceiling glass to a room in Rec that previously opened out into space
- Realigned many textures and fixed many object placements
- Re-added a small number of French-Epstein devices and Auto-repair units on Impossible difficulty
- "Plasma" pistol changed back to laser pistol. Significantly decreased degrade rate for non-overcharge shots
- Auto-repair units and French-Epstein devices can now be recycled (for 20 nanites)
- Hazard suit now makes you completely immune to toxins from worm piles
- Removed ejecting casings from blast turrets because they looked too strange
- Shrank physics model on a Rickenbacker turret that was very hard to walk past before
- Fixed the hole between the pipes in Rickenbacker Pod 2 where you could easily fall to your death
- Localised Pyrokinesis now deals 1 damage / 400ms instead of 5 damage / 2000ms
- Replaced elevator music with high-quality full-length version from SS1
- Various minor tweaks
- 0.2.9:
- fixed level transition crash bug (after using psi pull)
- fixed exploit that allows leaning through MedSci sub-armoury door
- broken shotgun ammo moved to hybrid inventory (so you don't have to drop your gun when your inv. is full)
- removed med hypo caps (correct healing while being hurt)
- previously added grenade casings for turrets disabled due to an irredeemable bug
- added crystal shard "singing"
- 0.2.8:
- the pistol's slide barrel joints have been reversed to achieve a smooth slide animation
- An accordingly fixed but otherwise original pistol has been added to the mod
- ejected casings that don't disappear immediately for most guns implemented
- fixed a bug where player would spill casings while hacked turret was firing by moving the pistol casings up in the projectile hierarchy
- player's weapon becomes invisibile when using Psi Invisibilty
- Psi Burnout no longer wastes your psi points when you have that anti-burnout trait
- fix to stop the security system breaking and security cameras being permanently offline if you hack security, save, and reload
- Ice picks have been reset to their original number to allow melee only players to finish the game
- fixed a game breaking bug that occurs when hacking the replicator on Command before SHODAN uploads the schematics
- fixed non-glowing laser rapier (1011) on hydro2.mis
- fixed invisible monkey corpse (183) on medsci2.mis issue that occured while using Rebirth
- cheating by using training machines' undo feature is no longer possible
For previous changes see the changelog (also included with the mod)