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ShockEd Toolkit 1.3
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Nameless Voice
25. March 2007, 22:55:54
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Tags: °fonts °SS2
QUICK GUIDE: Uncompress the package straight into a functional System Shock 2 folder. It will NOT work inside a subfolder.
It is strongly advised to use a separate copy of SS2 for editing than the one used for playing the game. (This Multiple Install Guide is for Thief 2, but the information in it is still valid.)



This package contains a version of ShockEd with several user-made patches applied, to fix various errors:
  • Error when using objects with TGA textures.
  • MIS corruption when typing "script_load" without a module name.
  • Crash when adding a meta-property in the range -7905 to -7920.
  • Random num_rects error when entering game mode.
  • safe_texture_manager now works for ShockEd.exe as well as Shock2.exe
   
It also contains a number of user-made tools, utilities and support files:
  • Improved menus and keybindings by Nameless Voice [Makes ShockEd easier to use, see separate readme]
  • Bright183 [Texture palettisation program, complete with batch scripts by Nameless Voice to make its use easier]
  • Graphics .3ds -> .bin Conversion Utility, by Nameless Voice [makes the importing of .3ds files into SS2 easier]
  • Font Tool by Telliamed [Allows importing and exporting of Dark Engine fonts]
  • Song Compiler by Telliamed [Allows importing and exporting of Dark songs, used to control music in SS2]
  • Motion Editor by Weyoun [Allows for the creation of custom motions]
  • Motion Database Editor by Shadowspawn [Allows for the creation of a new motion database, needed to use new motions]
  • Reconstructed Schemas by Telliamed [Allows the defining of new sound types]
   
Contributors
Nameless Voice     [ http://www.geocities.com/nameless_voice/ ]
Telliamed               [ http://www.whoopdedo.org/ ]
Displacer               [ http://dromed.wikispaces.com/ | http://opde.sourceforge.net/wiki/index.php/Developer_Page]
Shadowspawn      [ http://www.angelfire.com/games4/shadowspawn/ ]
Weyoun
AssiDragon

Download
Download from lgclassics.net: ShockEd-Toolkit-1.3.7z [5MB]
Enchantermon
27. March 2007, 03:14:48
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I seem to be unable to return to Editor mode from Game mode by pressing Alt-E. Any suggestions?
Nameless Voice
27. March 2007, 09:49:20
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Check that you have the line:

bind e+alt edit_mode

in your user.bnd
Enchantermon
28. March 2007, 04:10:09
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Well, I didn't have a user.bnd at all, so I made one and added the line to it, and that fixed the problem. Thanks!
Kolya
17. April 2007, 15:27:03
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Here you can find the Basic Dromed Tutorial which applies to shocked as well.

Advanced shockediting Tutorial.

And here is the System Shock 2 Mission Design forum on TTLG where you can also find help.
Nameless Voice
07. September 2007, 14:06:41
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Updated to version 1.1, with additional tools.
This should also fix the error that Enchantermon encountered.
See first post.
Nameless Voice
07. October 2007, 00:19:59
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Update:
  • Added safe_texture_manager fix for ShockEd.exe, thanks to Displacer.
The Brain
22. December 2007, 14:41:36
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If you encounter "Run-time error '13': Type mismatch"-error when you are trying to start front-end GUI program 3ds to bin.exe, then you need to open 3ds2bin.ini file in your favourite text editor and remove these lines:

Code: [Select]
DefaultScaleX=0.10
DefaultScaleY=0.10
DefaultScaleZ=0.10

Now 3ds to bin.exe should work.
DGM
13. September 2008, 20:43:31
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ShockEd recently starting displaying an odd - and show-stopping - bug for me; after saving a gamesys file, ShockEd will crash whenever I try to load that gamesys again.  This happens even when I open a new gamesys and immediately re-save without changing anything.  I installed a fresh copy of ShockEd, but it's still happening.  I was editing .gam files just fine earlier.

The error message I get is as follows:

Assertion Failed

Index 45 out of range (File: dynarray.h, Line: 379)
(Yes to trap, No to exit, Cancel to ignore)
DGM
15. September 2008, 21:14:21
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Does anyone have any idea how I can get around the problem I described above?  I have a mod I'm trying to put together and this makes it impossible.
Nameless Voice
07. January 2009, 14:26:12
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Update:
  • Fixed a strange bug that was making "Rendering Parameters" not appear under mission parameters, as discussed in this thread.


Kolya, can you please update the lgclassic mirror with the new archive?
Also, the download count for v1.2 was 904 if you want to restore  that.
Kolya
07. January 2009, 16:30:18
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Done. :D
Nameless Voice
07. January 2009, 18:21:49
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:)
Ken
08. October 2009, 23:26:02
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Wow, even though this post is dead and you are long gone, I feel compelled to help you DGM. Somebody should have helped you.

I had the same problem. Basically, you forgot how you used ShockEd. :)
When you open ShockEd it automatically loads up your gamesys or whatever you assigned it to load. For some reason, if you open the program and then have it open the same .gam file it gets corrupted.
Symptoms include:
1. If you Multiplay players will have really funky looking IPs (They will still work, though.)
2. When doors open they make no sound.
3. You can't hear footsteps. Or weapons. Or hitting with said weapons.
4. You can still hear monster cries.
Reinstall the ShockEd and make sure there is a fresh gamesys in the folder with it. Open the program. Don't open the .gam. Just start editing. But remember to save, for it doesn't do THAT automatically.
You probably already solved it a long time ago, far away. You've raised a family now and rose to the top of your career. Godspeed DGM. Godspeed.
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